VR & AR
Virtual Reality (VR) and Augmented Reality (AR) in Education
Two technologies that have enabled the creation and development of pedagogical environments that take the classroom and its dynamics to a new level.
With Virtual Reality and Augmented Reality, as well as Mixed Reality (the 3 components of XR World), we have the opportunity to design, develop and implement immersive dynamics in the classroom. These technologies facilitate the exploration of the digital through virtual worlds (the student interact with a cell, explore the international space station), to overlap digital virtual worlds with the analog environment.
XR technologies combined with dynamic and innovative teaching strategies elevate the classroom space into interactive learning environments that allow students to explore curricular topics through new approaches.
However, at InteractIDeas we don't want students to be mere consumers of technologies, we create the conditions for teachers and students to also be creators of VR and AR experiences, how?