Teachers First VR Experiences

Teachers First VR Experiences

These VR-experiences are the first one the teachers in the project created, when the LTT was conducted to provide teachers with the competencies to work with it. They are not very advanced and where created just to practice using Delightex.

Collection 50 experiences
Format Teacher-created VR explorations
Use Preview, discuss, and open each experience

Teacher Guidance

Suggestions for Teachers: Using VR Experiences with the Eco STEAM Approach

Here are some ways you can use them in your classroom:

  • Encourage Critical Thinking: Use the VR experiences to challenge students to think critically about ecological and technological issues. Have them analyze the information presented and propose solutions to real-world environmental problems.
  • Group Collaboration: Organize students into small groups to explore different VR experiences. Afterward, have them discuss their findings and present their insights to the class, fostering collaboration and teamwork.
  • Cross-Disciplinary Learning: Link the VR experiences to various STEAM subjects. For example, combine a VR lesson on renewable energy with a science project about solar or wind energy, or use a VR quiz to assess knowledge in engineering and technology.
  • Real-World Application: Encourage students to connect what they see in the VR experiences with real-world sustainability issues, such as climate change, pollution, and conservation. Ask them to research local or global initiatives and create projects around these topics.
  • Creative Projects: Inspire students to create their own VR experiences or visualizations on ecological topics. Use the Eco STEAM approach to combine art, technology, and science in a creative and meaningful way.