Browse our collection of VR ExP EcoSTEAM

Suggestions for Teachers: Using VR Experiences with the Eco STEAM Approach

These VR-experiences are the first one the teachers in the project created, when the LTT was conducted to provide teachers with the competencies to work with it. They are not very advanced and where created just to practice using Delightex. Here are some ways you can use them in your classroom:

  • Encourage Critical Thinking: Use the VR experiences to challenge students to think critically about ecological and technological issues. Have them analyze the information presented and propose solutions to real-world environmental problems.
  • Group Collaboration: Organize students into small groups to explore different VR experiences. Afterward, have them discuss their findings and present their insights to the class, fostering collaboration and teamwork.
  • Cross-Disciplinary Learning: Link the VR experiences to various STEAM subjects. For example, combine a VR lesson on renewable energy with a science project about solar or wind energy, or use a VR quiz to assess knowledge in engineering and technology.
  • Real-World Application: Encourage students to connect what they see in the VR experiences with real-world sustainability issues, such as climate change, pollution, and conservation. Ask them to research local or global initiatives and create projects around these topics.
  • Creative Projects: Inspire students to create their own VR experiences or visualizations on ecological topics. Use the Eco STEAM approach to combine art, technology, and science in a creative and meaningful way.

VR Experience 1

Foinsí in-athnuaite fuinnimh

VR Experience 1

VR Experience 2

Some basics about airpollution and its effect on human health.

VR Experience 1

VR Experience 3

Renewable Energy Planet: This planet is for learn renewable energy sources and think about create new renewable energy sources.

VR Experience 1

VR Experience 4

Silvana's first cospaces activity about logo and questions to pupils

VR Experience 1

VR Experience 5

Help save the magical garden from Dr. Waste by sorting the trash into the correct categories!

VR Experience 1

VR Experience 6

Interactive material with a question

VR Experience 1

VR Experience 7

Recycling Story Ireland

VR Experience 1

VR Experience 8

A simple EcoSTEAM VR

VR Experience 1

VR Experience 9

Explore EcoSTEAM with VR

VR Experience 1

VR Experience 10

Questions about EcoSteam

VR Experience 1

VR Experience 11

I the mind of grinch

VR Experience 1

VR Experience 12

Transport of the future

VR Experience 1

VR Experience 13

The family

VR Experience 1

VR Experience 14

Multi Diorama

VR Experience 1

VR Experience 15

The students learn the renewable sources of energy in german

VR Experience 1

VR Experience 16

The water cycle

VR Experience 1

VR Experience 17

A small CoSpace environment consisting of quizzes pertaining to biodiversity conservation with different species of endangered animals.

VR Experience 1

VR Experience 18

Vocab - sea creatures as Gaeilge

VR Experience 1

VR Experience 19

Teaching the weather vocabulary through the Mergecube.

VR Experience 1

VR Experience 20

Erneuerbare Energiequellen im DaF-Unterricht

VR Experience 1

VR Experience 21

Night scene is an Environment that shows the loneliness and isolation of people

VR Experience 1

VR Experience 22

Vocab - sea creatures as Gaeilge without labels

VR Experience 1

VR Experience 23

Exploring the role of tecnology in adressing climate change

VR Experience 1

VR Experience 24

Teaching Present Continuous at the 4th Graders of primary school

VR Experience 1

VR Experience 25

How are sea animals affected by pollution?

VR Experience 1

VR Experience 26

Merge Cube Experience

VR Experience 1

VR Experience 27

360 Image

VR Experience 1

VR Experience 28

Climate Change Classroom

VR Experience 1

VR Experience 29

Get to know the characters of the Magical Garden and quiz yourself in order to enter. For primary school students with focus on sustainability through storytelling.

VR Experience 1

VR Experience 30

Two rooms where you can learn about Greta Thunberg and David Attenborough.

VR Experience 1

VR Experience 31

Objective 16 agenda 2030

VR Experience 1

VR Experience 32

This game is to inspire students for ECosteam projects

VR Experience 1

VR Experience 33

Simple VR Experience

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VR Experience 34

About me and the project

VR Experience 1

VR Experience 35

The UN Agenda 2030 for Sustainable Development

VR Experience 1

VR Experience 36

GOAL 2 AND 3 OF AGENDA 2030

VR Experience 1

VR Experience 37

For younger children to rearn about recycling

VR Experience 1

VR Experience 38

The 2030 agenda’s objectives 2030

VR Experience 1

VR Experience 39

Umweltschutz in Deutschland

VR Experience 1

VR Experience 40

Environmental disasters today

VR Experience 1

VR Experience 41

Truailliú aeir agus fadhbanna sláintiúla

VR Experience 1

VR Experience 42

Irish weather vocabulary

VR Experience 1

VR Experience 43

A display of a few endangered species and their status of population between then and now.

VR Experience 1

VR Experience 44

Solar System

VR Experience 1

VR Experience 45

About me

VR Experience 1

VR Experience 46

Teaching Kids about how to create a watering plants installation powered by solar panels.

VR Experience 1

VR Experience 47

About me and my interests

VR Experience 1

VR Experience 48

Climate Change and its global effects. A story about Emma and Liam try to help the world to be a better enviroments to live in. Subject geography Grade Level 8

VR Experience 1

VR Experience 49

Facts about air pollution, some health issues and a quiz. Suitable for kids 12-15.

VR Experience 1

VR Experience 50

3rd class children created a forest world that needed to be tidied

VR Experience 1